Saturday, August 23, 2025

Treat Yourself: Optional Rules for Home Scenes

 Money can’t buy happiness, but it sure as hell can make it easier to come by. The Treat Yourself rules allow Agents to spend money to improve certain home scene actions, including 'Back to Nature' (AH 78) and 'Personal Motivation' (AH 79). If an Agent spends an Unusual expense, they gain a 20% bonus to the SAN test involved in the home scene. This represents significant spending to indulge themselves in the effort.

If an Agent spends a Major expense, they gain a 40% bonus to the SAN test involved in the home scene. This may represent a more permanent/lasting improvement such as a new hot tub or modification to a recreational vehicle. As such it may give +20% to the next applicable home scene action as well. 

A Major expense could also represent an Agent modifying some aspect of their home life to appease their neuroses (such as building a bunker or ensuring they have a room where no shadows can be cast). This, of course, could cause strain with any Bonds they happen to live with, and Charisma checks should be made, potentially with negative modifiers depending on how disruptive the change is. 

A NOTE ON ACQUISITION AND EXPENSES: 
Don’t view items or even money in specific dollar amounts, but rather in the roughly abstracted Expense Categories on page 84 of the Agent’s Handbook. 5 Standard Expenses make up 1 Unusual Expense. 5 Unusual Expenses make up 1 Major Expense. 1 Major Expense equals 25 Standard Expenses. The lesson to take away here is each Expense Level is worth 5 Units of the Expense Level preceding it. 

WAYS AND MEANS:
Agents can, of course, use the 'Spending Your Own Money' (AH 89) acquisition rules to add the Treat Yourself modifier to their home scene. Though that's so boring. Using the Units of Expense model I illustrated above in conjunction with this mechanic can be used to encourage players to try and acquire Units of Expense during play, which can manifest in multiple ways, all corrupt. An Agent could attempt to steal from the target of their investigation, they could sell something from the green box, they could solicit or accept a bribe. They’re likely playing a federal official who is already abusing their authority for the "greater good,” let them take a slide on down that slippery slope. Hell, encourage it. 

If so desired, a Handler can also use a truncated form of the 'Squandering Illicit Cash' (AH 91) to see if the sudden splurge arouses suspicions of a bond or the IRS. I'd recommend on not invoking this rule the first time a player uses the Treat Yourself option in this way. Let them get a taste of it first, then start applying pressure. 

 

Special thanks to Spookum over on the Night at the Opera discord for his input. It helped simplify this immensely.  

 

  

Delta Green NPC: Matthew Rockyhara

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Wednesday, August 20, 2025

Delta Green Cell Leader/Case Officer: Agent LAMBERT

 

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Agent LAMBERT is a relic from the first true Delta Green campaign I ran back in college for my friends from around 2013-2015. I later wrote him up for the Night at the Opera Case Officer jam, though didn't finish the write up in time. Something of an unfortunate pattern of mine I'm working on. 

 I got to have the unique pleasure to see my creation brought to life so effectively by Finn as Agent IAGO in his I-Cell campaign for Belli Occulti in which I play Agent IMOGEN and I cannot tell you what an amazing feeling it is to get to see one of your creations so perfectly brought to life, especially when you get to interact with him as one of your own PCs. In fact, I owe it to Finn for conceptualizing Philip Seymour Hoffman as his face claim. I'm willing to post the whole thing now as Finn has already been able to make use of the hooks I listed in his write up, so nothing to spoil for my fellow players. 

Many Returns

 

Well hello there, traveler. It's certainly been a while since I've posted anything on here for the several wretches who've taken the time to read my scribblings.  I've not been totally idle, I've actually managed to be something approaching productive IRL, but I won't divulge the peaks and valleys of my life offline. 

I've also not been inactive regarding Role Playing Games either, though I've had the pleasure of being a player and sometimes collaborator in Fee Fi Fo Finn's Belli Occulti Delta Green campaign. Honestly, it's been an incredible experience and I've been lucky enough to have gotten in on the ground floor of that action back in 2023. I'll wax poetic more on Finn's interconnected 90s campaigns, but that's for another post. Suffice to say, it among a few other things have motivated me to return to this blog, and work on finishing and posting some of my old projects. I'm taking to applying to old attitude of the knife, chopping off what's incomplete and saying; "Now it's complete because it's ended here." Far better a a released but imperfect work than something that never sees the light of day.

 Speaking on completeness, allow me to update you all on the status of some of the previous projects on here. Arkheaologorodok continued on for almost another year and reached a satisfying conclusion for all. I also ended up falling so far behind play reports that it seems like a lost cause to try and write them all up. There is an incomplete epilogue post. Will that ever be published? I'm not making any promises. 

 As for my run of Our Ladies of Sorrow but with a Delta Green twist, that sadly petered out. I'd like to revisit it some time, though it would require entirely rebooting the campaign. Not the end of the world, but no promises there either.

 I plan to approach this blog in a more...loosey goosey fashion, posting my musings of various subjects relating to RPGs, but you can expect it to most pertain to the Delta Green and Call of Cthulhu roleplaying games. I've already managed a contribution by writing the play report for the third part of Operation SIAM SAM (which I'm a little proud of, tbh). I have a few things on the burner right now, and a couple things that I should be able to post shortly, but I have no plan to jinx it by naming names. Other than my plan to post the progress that was made in Delta Green campaign Kali Yuga Now. 

 Until then, traveler

Be Seeing You 

Tuesday, November 16, 2021

Delta Green Campaign: Our Ladies of Sorrow [Part 2]

 


The team reconvenes at the breakfast to plan out the day. HORATIO comes in late, smelling of cigarettes and with a half drunk 4Loko in his hand. JETHRO and HORATIO volunteer to canvas the other residents of the Three Sisters, and to see if they can take a look at the sealed apartments of the 4th and 5th floors. WALLADA decides to do some research on the Three Sisters Building while she waits for a response from Kurt Winter. QASIM and Bravie will head to secure the Green Box before QASIM meets with the coroner to take custody of Ryder's corpse. 

HORATIO and JETHRO get to the Three Sisters a little bit before 7 am and decide to make their presence known to the building superintendent Todd Beach. The Agents inform him of their investigation into the death of Frank Ryder and say that they'll need access to the sealed floors. Clearly torn between being intimidated by two officers of the law and his employer, Todd Beach demurs and says he'll have to call the building's owner first and that they should talk to her. HORATIO enthusiastically agrees through gritted teeth as the balding man retreats back into his apartment. 

Wednesday, November 10, 2021

Soundtrack of Our Ladies of Sorrow

Book One, House of Shadows:

Our Ladies of Sorrow Master Post

 


Our Ladies of Sorrow is a 2009 Call of Cthulhu campaign written by Kevin Ross that I've owned for 12 years but have never even attempted to run, as is the sad tale of most of the RPG material I've accumulated over the years. I remember it getting a great deal of acclaim at the time, noted for standing out among most Call of Cthulhu material for using something quite divergent from the mythos as its main focus; the Ladies of Sorrow first written of by Regency England opium addict Thomas de Quincey and the inspiration of Dario Argento's Suspiria, the first part of his "Three Mothers" trilogy of horror films. It is a decidedly more occult flavor of campaigns. 

Despite the acclaim I recall it receiving, I don't think I've heard of or read anyone's account of having run or played in it. So I decided to change that. Choosing to run this as a Delta Green campaign, one with my own rather idiosyncratic interpretation of the setting, I plan to see if it lives up to the hype. I intend to write up each session as a play report and then offer a critique on each scenario within the book and the experience of running it. 

I also plan to throw in a few interlude scenarios unrelated to, and thus not included in, the Our Ladies of Sorrows book. I plan to give them the same treatment. 

So, with the preamble out of the way, let's start the show.

Book One, House of Shadows: 

Interlude, The Highways of West Texas: